Sound Synthesis & Signal Processing (Tobias Hartmann)
Module code
M-FT-SSSP
Curricular domain
Practical Classes
Credits
3
Group size
10
Number of course weeks
15
Class duration
One 90-minute lesson per week online plus one 4 hour session (possibly on campus with the possibility to join online too)
Total contact hours
26.5 If there are fewer applications for this subject than indicated in the description, it will typically proceed with proportionally less contact time (and accordingly more individual attention per student).
Study load
57.5
Form / content / level
Prerequisites
Admitted to at least the second year of Bachelor Composition for Film and Theatre or Jazz & Pop. This subject can also be followed online.
Competencies
Aims
Become familiar with different common and unconventional sound design and signal processing techniques using various digital software and/or analog gear;
Get practical insights into using unconventional sound design tools and techniques;
Become capable of recognizing sound design techniques used in audio content by ear;
Become capable of realizing individual sonic ideas or third party ideas and needs;
Learn how to finalize designed sounds to be used in live contects, compositions and productions or online/virtual environments;
Create the foundation for further development of an individual sonic palette and sound archive.
Relation to other modules
Composition for Film and Theatre / Composition for Film Online modules.
Content
Do you need deep bass that works on tiny speakers? Ambient drones and athmos that do not sound repetitive? Unique and surprising sounding elements? Instrument like live playable sound effects? Approaching third party ideas and wishes when working on compositions and productions?
In this course, we will at first explore different sound design techniques, their special features and how to work with them using various softwar and tools:
- subtractive and additive (also called FM) synthesis;
- wavetable synthesis and granular synthesis (incl. pulse train and karplus strong synthesis);
- sampling and sampling synthesis and concatenative synthesis.
After getting familiar with designing sounds, we dive into further processing of audio signals:
- processing with digital time and frequency domain effects;
- processing with analog techniques;
- processing with experimental, individual and unconventional tools and techniques.
Finally, we focus on how to bring the sound design and signal processing outcomes on stage and how to embedded them into compositions, mixes and productions - to be listened back in real world places and venues as well within digital sonic environments.
Some of the core concepts we will explore all together, but as the course evolves, the topics will be linked to your indiviual artistic needs, workflows and tool sets.
There will be room for taking some detourse according to topics you come up with or match with your indivical sonic needs.
Mode(s) of instruction
Group classes: online, on campus and both (hybrid).
Material & Tools
Computer (PC/Mac/Linux);
DAW of your choice (ProTools, Live, Cubase, Reaper);
Software/Hardware Synths and Gear as available and of your choice.
Student activity
In this module students will
- create sounds from scratch by synthesis;
- recreate and adapt sounds and sonic processes;
- build a custom sonic palette by creating synth presets, processing chains and unique samples;
- create a (basic or advanced) live synth setup or create a (demo or large scale) production/mix and finalize it for both, real world venues and digital environments.
Examination and assessment
Mode(s) of assessment
Assessment at the end of the module.
Criteria
Students should have mastered the elements described under Contents.
Pass requirements
The student has completed this module if they are awarded a minimum grad of 5.5 at the end of the module.
Examination procedure
Evaluated regarding the overall involvement of the student and the small assignments throughout the whole course.
Resit options
Module summary
This elective is designed for people who want to develope creative and individual sound design and signal processing skills, to be used live on stage or withing audio production contexts. The topic will be covered in the range from practical hands on aspects to deeply nerdy details.